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19

e have officially entered what can best be

described as the dawn of vacation ownership’s

action-packed amenities phase. Since timesharing

first began, developers and property managers have been on a

continuous quest to be right on the cusp of whatever the next big

resort trend might be. On-site restaurants. Organized activities.

Dedicated children’s play areas. Wireless Internet access.

It’s a tough gig, because today’s travelers are more savvy and

more worldly than ever. And, quite frankly, they demand more. Simply

put, a swing set — even one with a second-story fort and firefighter’s

pole — and the special Wednesday-afternoon bouncy house by the

pool aren’t enough to excite kids and parents whose life to-do lists

might include a bungee jump, mountain climb, or ride on the world’s

steepest roller-coaster.

Those exhilarating activities, of course, are beyond the scope of

most resorts, but that doesn’t mean it’s impossible to provide an

outlet for the adrenaline that fuels them — and to do it right on-site.

Which is where

Extreme Engineering c

omes in.

“We’re the world’s largest manufacturer of high-action attrac-

tions,” says Bob Craycraft, Extreme Engineering’s executive vice

president of resorts. “That includes zip lines, rock-climbing walls, and

in-line bungee jumpers.” And when Craycraft says high-action, he

means it. Participants on the in-line bungee jumpers, for instance,

can get as high as 35 feet in the air and flip around completely inverted

if they desire.

“It allows you to have the sense of free flight,” Craycraft adds. But

it does so in a very safe and controlled environment. In fact, a big part of

the appeal is that it provides some of the same thrills as bungee

jumping, mountain climbing, and so on without the inherent risks. These

truly are family-friendly activities, suitable for virtually any age group.

Going to the Extreme

Extreme Engineering got started in 1995, but the company’s timeshare-

related work has been a more recent phenomenon. “As the industry

continues to evolve, certain properties can look a bit under-amenitized,

and others — ones that may even already have a good range of ameni-

ties — see us as a way to appeal to an even broader spectrum of

consumers,” says Craycraft. “The main thing developers are looking at

is how the resort can have more appeal to owners and guests.”

“So they’re very aggressively trying to up their game with more

food and beverage, more activities, more outdoor recreation, more

retail — and we fit right in to that movement.”

Simply fitting in, however, may be a bit of an understatement. The

Extreme Engineering team has identified four major benefits these

adventure units provide vacation ownership properties. The first is

straightforward: “Guest and owner satisfaction scores are improved,”

says Craycraft.

Secondly, he says, these activity features are pay-to-play pursuits,

so they also create a fresh revenue stream that, for the most part, does

not cannibalize other alternative income flow at the resort. “Number

three,” Craycraft continues, “they generate new tours, and instead of

giving tickets to nearby attractions to your prospective buyers, you’re

giving them tickets to your own attractions. That keeps money on

the property, and makes consumers say, ‘Wouldn’t this be a great

place to own? We could do this all the time and just walk right to it.’”

Finally, the on-site climbing walls, bungee jumpers, and zip lines

These activity features are pay-to-play

pursuits, so they also create a fresh

revenue stream that, for the most part,

does not cannibalize other alternative

income flow at the resort.